![]() ![]() ![]() I can see where u are coming from if everyone around u has pretty good luck and get 1 billion gold shortly after entering the game. It's generally very hard for players, one month in the game, to earn 1 billion gold w/o specific farming or extreme lucks. Normally it takes players average 1~1.5 month to reach floor 100, due to huge learning curve and lack of knowledge at the beginning. Just heartbreaking to think of all of it reverting to campaign. Swapping out, exchanging, farming.lots of time. It's just that.i farmed all thar gear to be at c7. Even though I'm not even really using it. The funny thing is that i actually don't mind having to relevel the gear you have on.as much as my pages and pages of vault gear. Maybe adding to the target floor, some materials is also needed as payment to remove the gear from the vaults? But hey you're gear's still protected right? On the other hand, the cost of re-upgrading makes the vault an easy choice for many. but as usual, your gear will downgrade back to Campaign. Or you can keep the gear if you want to utilize your perfect M.O.D.S. Like a new vault(s) that's designed to protect your gear from resets but locks them until you reached your AP target floor. Got an idea, while I know that some doesn't like gear being locked when AP-ing and it's understandable but what if it's an option presented? I pretty much solo right now, so step 4 won't really apply to me either even if I wanted to. After all, CG wants to attract and keep new players.Īnyway, let's keep AP discussion in another thread, and please leave this thread for its original purpose - Giving suggestions to new-coming players for Ancient Power. I'd be thrilled if they do those changes and do take care of us loyal players who've been with DD2 for a long time, but only if they can keep the balance they currently have, instead of slanting a one-for-all system towards end-game players only. Now I'm not saying we don't deserve to be cared about. People with more pieces than tht are mostly very very end-game】 【Average players are lucky when they have 5 pieces of 9/10+ worthy to level back up, which take 8 stack motes, with mat-exchange-system, u get those mat to level back up 5+ gears in just 5 AP, if u do more than 10 AP, u r in a huge surplus more than double. (that's why I suggested up to AP20, since higher implies higher difficulty)Īverage players may have just a slightly easier time w/o gear resetting while we can just spawn kill everything, and increase the gap between us and them further more, instead of everyone standing at same level for the system.Īverage players don't have a bunch 10/10 gears to level back on after AP grind, or a bunch max C8 to worry about, only top players do. Speaking fairly, it sounds like u are a high end player since everything u propose here will benefit us, but not the majority, and that's what the systems mainly balanced on, average players.Īverage players have an easier time doing 1-30 than 50-80, becuz after 30, difficulty scales up while relics stay at a set level. I honestly have no idea why this hasn't been exec uted At the great scheme of thing though, I didn't think doing the latter would contribute noticeable significance, (in other words don't really do whole lots more good than the former, for both community and players), and hence the suggestion. After c7 when they need new relics, they can spend some money ( maybe total 1.5m ), and buy some good relics from other players who don't need those or wanna make money off of.Īdmittedly, there are economical benefits for the latter, for the community as far as currency/loot flow. AP resetting gear is so that when we progress again, we still feel the challenge, otherwise we'd be one shotting everything. Tradable relics are still from natural drops w/o tinker, at a power level matching difficulty, fitting game design's intention.įor ppl who don't wanna "cheat", they of course are welcome to find buyers to sell relics for a fair price before AP again ( say 1m total ). Tbh I don't consider that cheating, although I did think abt that before. ![]()
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