The issue here is that RAGE 2 suffers from something of an identity crisis. Some members of the cast can drone on and on and on for minutes at a time, somehow transforming "go here, do this" into five paragraphs of rambling. Exposition is either fed to you through your earpiece as your explore or dumped on you during painfully bland dialogue scenes. Despite some interesting designs and some solid voice acting, characters are dull and one dimensional, and they're never given the opportunity to develop. Right from the beginning, it's clear that story isn't RAGE 2's strong suit. In the ensuing battle you're given a reason to venture out into the wasteland and get back at your enemies. After selecting a male or female main character (with no character customisation, it should be noted), you're thrown right into the thick of it as this freakish horde attempts to wipe your home off the map. RAGE 2 takes place after the events of the largely forgotten (but decent) first game, as an army of cyborg mutants emerge from their hiding holes and start laying waste to the, er, wasteland. It's a game of brilliant highs and surprisingly boring lows, where both positives and negatives punctuate this post-apocalyptic adventure. It can be loud but it's no Mad Max: Fury Road, it can be sassy but it's no Borderlands, and it can be brutal but it's no DOOM. It's been marketed as a sandbox of insanity since its initial reveal, but the reality is that it's actually a pretty tame open world shooter - you could even call it safe.
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